Clash ARMY LINKS FOR TOWNHALL 13
Find the best Clash of Clans army compositions for your attacks and copy them in the game with a link
Minhog AQH
How to: First the AQH (Archer Queen with healers) to destroy the eagle artillery (or/and scattershot, multi inferno tower), then the miners and the warden followed by the hogs. Use rage spells on the queen if needed, use freeze spells to protect the queen and the troops. As support: miner, freeze and poison.
Electro Dragon
How to: Electro dragon, no brain attack strategy
Yeti Smash TH13 Army Composition
How to: Yeti Smash is a really strong attack, one of the best for TH13, here is how to succeed it: Focus on the scatter shot placement and the town hall placement along with the inferno towers and the eagle artillery. The main goal for your attack is to use the 8 earthquake spells in order for your troop to start moving all the way through the base. You will always want to go for the eagle artillery first, so the first 4 earthquake spells should be used in an area close to the eagle, this will open the beginning part of the attack. Then use the other 4 earthquake spells in order to get to the other backend part of the base. So at this point you're able to start creating the funnel. Place a couple of yetis and witches on either sides in an effort to control where your yetis are going to move and then you can use all the rest of your yetis, your witches and then also your heroes and log launcher to start moving themselve through the base. Keep in mind that the yetis at TH13 are really strong and can handle a lot of damage. Concerning the Grand Warden ability, it is clearly better to use it soon in order to make sur to protect some of your troops. Finally, for the rage spells, you should use one at the beginning on all your troops and the second when the log launcher breaks.
Super Bowler CWL Army Composition for TH13
How to: Here's the TH13 Super Bowler CWL attack guide. First, create a funnel using the warden on one side and flame flinger on another side. This will create path for our kill squad so that they won't deviate. Now let's funnel our kill sauqd such that warden follows them. healers will shift to kill squade once they start taking damage. Use jump, rage, freeze, poison, invisibility spells whenever required. Flame flinger will destroy one side of enemy base layout. Don't forget to use king, queen, warden and champion abilities wisely. Copy army link available bellow!