Clash ARMY LINKS FOR TOWNHALL 11

Find the best Clash of Clans army compositions for your attacks and copy them in the game with a link

Electro Dragon



1x Archer
7x Ballon
1x Baby Dragon
7x Electro Dragon
2x Minion
1x Stone Slammer
2x
3x
4x
1x

How to: Electro dragon, no brain attack strategy


Miners + Queen Walk



2x Archer
2x Goblin
4x Wall Breaker
2x Wizard
5x Healer
2x Baby Dragon
25x Miner
3x
1x
1x
1x

How to: Use the queen (with healers) first to take out high damage units such as Eagle Artillery and multi target Inferno Tower


Witch + Bats



2x Archer
1x Ballon
2x Wizard
5x Healer
1x P.E.K.K.A
10x Witch
2x Ice Golem
5x
6x

How to: Use heroes, P.E.K.K.A and ice golem to tank, then all the witches, the queen and healers. You have to try to funnel for your bats, be careful about the wizard towers, freeze them in advance to avoid losing all your bats (same for multi target Inferno towers).


Zap Mass Witch TH11 Army Composition with link



3x Golem
12x Witch
1x Ice Golem
1x Baby Dragon
1x Archer
8x
2x
1x

How to: Get ready to learn the zapwitch attack in a fully accurate and condensed guide we'll be going over how to read a base for this attack the steps from beginning to end the army compositions. Let's get into it! So reading a base for zap attack is incredibly easy, you always want to look at it is look for a base that has two to three multi-target infernos then you also want to look at where the town hall is placed, the third inferno and the eagle, typically they should be in around a line to where you can easily remove them with the heroes and the log launcher now keep in mind that because this is a spam attack you will be using your lightning to remove two of those infernos which will then leave you with the log launcher to easily move through, typically you want to go through the middle of the base since it makes it easier on your witches on the flanks if you are attacking from one side of the base then you might want to consider bringing in super wall breakers or regular wall breakers to open up compartments that weren't opened up by your log launcher so if you open the wall it gives more free reign for the witches and the skeletons to distract and deal quite a bit of damage to defenses outside of their range now zap witches can pretty much work on most base types and anti-2s and anti-3s are no exception so let's start with anti-3s. You always want to remove two infernos that are on opposite sides of each other this then gives you an easy access to go through a middle section of the base but just remember that you always want to try and remove the third inferno the eagle artillery and the town hall so try to get something within a line of the log launchers deployment. Now anti-2s are a little bit different but they are still extremely easy, you always want to bring in super wall breakers or regular wall breakers for these type of attacks since you will need to break open the corners as witches work incredibly well against open bases if you keep them on the outside. They're not really going to get much since you're going through the middle of the base and usually a lot of those key buildings like the inferno and the eagle and the town hall are all in the core, typically that is the best spot, the best part, about it is you can attack anywhere and you can still get roughly some good value. Now going from beginning to end with this attack is simple; you're gonna start with your zap quake, this is requiring four lightning and one earthquake to remove a singular inferno tower, the trick is to use them around the inferno, where you're damaging the inferno and other structures maybe even possibly taking them out which can really give you some great and early value. You're gonna be using a total of eight lightning and two earthquake normal now, there are some variations to this which can make your life so much easier if both infernos are in range of one earthquake keep in mind that you can use eight lightning spells still but you are now using one less earthquake spell which can allow you to free up an extra spell slot for a freeze or something else and of course one of the best ways and it's though, it's quite rare, is getting the ego artillery with two infernos, it gets a really good value, since all you would really need to do is use eight lightning and one earthquake to remove not only the eagle but the two inferno towers depending on how close they are you could pretty much bring less lightning spells otherwise you can get some insane value with the lightning next is pretty simple you want to send in your golems, ice golems or whatever tank you're using, alongside send your log launcher in so it can get damaged and also break open the wall then send in your witches followed by your heroes. It's a pretty simple way to send in your attack you want to make sure that your heroes are entering into the base and make sure that what you're able to do is create a little bit of a funnel an easy trick of doing this is using one of your tanks alongside three to four witches on the corners and then of course you still want to use your grand warren ability early, you want to save your log launcher from any damage from rogue defenses because if that thing pops early you get way less value and you really can't do much now really after this point there's not really much that goes on you should use your king and queen ability when they're needed so if they're getting low on hp you might want to do that, of course you got rage for your cc troops to move to the core and preferably removing the town hall. All of these are going to allow you to get a simple three stars at the end.


Best TH11 Hog Attack Army Link 2022



1x Golem
2x Ice Golem
2x Ballon
2x Baby Dragon
5x Wall Breaker
28x Hog Rider
5x Wizard
4x
1x
1x

How to: For TH11 GoHog Attack Strategy (Golem + Hog Riders), you will need a flame finger with hog riders in it. Start by deploying your flame finger in a corner (to create a funnel). Pay attention to defense that can hit your flame finger, choose a safe corner. Funnel your golem, heroes to get the enemy Queen and CC troops. The flame finger will destroy one side of the base. Use poison and freeze spells on enemy troops and defenses. Keep your heroes abilities for critical situations. Deploy the hog riders at the opposite end of your flame flinger. Make sure that the hog riders don't split and use your heal spells to keep them alive. Finally, deploy your clean up troops behind your hog riders and flame flinger. If you are asking your self, what troops should I use for TH11 ? Mass Hog riders is definitly a must try in 2022, it is not the most complicate attack and it can garanty you many 3 stars in War and CWL. The army composition link is available bellow. Good practice!


Queen Walk LaLo TH11 Army Composition



5x Healer
2x Baby Dragon
20x Ballon
5x Wall Breaker
2x Lava hound
1x
2x
4x
1x

How to: Queen walk LaLo (lavaloon) for War / CWL guide: Start your Queen Walk to get the Eagle artillery in priority, followed by multiple Inferno towers, enemy Queen and enemy CC troops. Deploy a flame flinger with Hogs in it to destroy a side of the base. Use your King to distract and destroy another side of the base. Use your Warden with LaLo troops. At the end, deploy your clean up troops to finish the base. This attack is not the easiest, you will need some practice to master it. Army Composition link available bellow.